On this page
Finding and Placing the Device
Device Options
Basic Options
All Options (Additional)
Channels
Receivers
Transmitters
Design Examples
Door Open
Switch Delay
Gameplay Examples Using Timed Objective
(Video) How To Use The Timed Objective In Fortnite Creative! Fortnite Creative Device Tutorials!
The Timed Objective device is for game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.
Finding and Placing the Device
Click image to enlarge.
From Create mode, press the Tab key to open the Creative inventory window.
Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press Esc to detach the device from your phone.
Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
When the device is placed, any player can enable or disable it. It is in its holographic state until initially started, then will appear and count down. Any team can pause the timer and interact with it. The timer will appear on the HUD.
Default values are bold.
Basic Options
Options | Value | Description |
---|---|---|
Time | 10 Seconds, Pick a time | Sets the length of the timer for the objective. |
Start Score | None, Pick a score | Sets the amount of score awarded for successfully starting an unstarted timer. |
Stop Score | None, Pick a score | Sets the amount of score to be awarded for successfully stopping an active timer. |
Completed Score | None, Pick a score | Sets the amount of score to be awarded when the timer is complete. |
All Options (Additional)
Options | Value | Description | ||||||
---|---|---|---|---|---|---|---|---|
Start When Round Starts | No, Yes | Determines whether the timer should start automatically at the beginning of each round. | ||||||
Timer Label Text | Enter Text | Specifies custom text to be displayed along with the timer countdown. The text field has an 80 character limit. | ||||||
Timer Label Text Style | Default, Bold, Pick a style | Sets the style for the countdown display and custom text. | ||||||
Hologram Until Activated | No, Yes | Determines whether the objective device appears as a hologram until activated. | ||||||
Visible During Game | No, Yes | Determines whether the device is visible during the game. | ||||||
Countdown Visible on HUD | No, Yes | Determines whether the timer countdown is displayed on the player's HUD. | ||||||
Completion Behavior | Disable, Reset, Restart | Determines what the device should do when the timer completes.
| ||||||
Urgency Mode | Disabled, Enabled | Determines whether the device will enter Urgency mode when the timer gets close to the end. Urgency mode changes the timer's audio and visual effects to reflect the short time remaining. | ||||||
Urgency Mode Start Time | 5, Pick a time | Sets the remaining counter time at which the device will enter Urgency mode. | ||||||
Start Team Filter | None, All, Pick a team | Determines which team can start an unstarted timer. | ||||||
Start Interact Text | Insert Text | Defines custom text to be displayed as a prompt for a player who can start an unstarted timer. The text field has an 80 character limit. | ||||||
Start Interact Time | Instant, 3 Seconds, Pick a time | Determines the length of interaction required to start an unstarted timer. | ||||||
Stop Team Filter | None, All, Pick a team | Determines which team can stop an active timer. | ||||||
Stop Interact Text | Insert Text | Defines custom text to be displayed as a prompt for a player who can stop an active timer. The text field has an 80 character limit. | ||||||
Stop Interact Time | Instant, 3 Seconds, Pick a time | Determines the length of interaction required to stop an active timer. | ||||||
Restart Team Filter | None, All, Pick a team | Determines which team can restart a stopped timer. | ||||||
Restart Interact Text | Insert Text | Defines custom text to be displayed as a prompt for a player who can restart a stopped timer. | ||||||
Restart Interact Time | Instant, 3 Seconds, Pick a time | Determines the length of interaction required to restart a stopped timer. | ||||||
Restart Score | None, Pick a score | Sets the amount of score to be awarded for successfully restarting a stopped timer. | ||||||
Pausing Team Filter | None, All, Pick a team | Determines which team can pause an active timer. | ||||||
Pause Interact Text | Insert Text | Defines custom text to be displayed as a prompt for a player who can pause an active timer. The text field has an 80 character limit. | ||||||
Pause Interact Time | Instant, 3 Seconds, Pick a time | Determines the length of interaction required to pause an active timer. | ||||||
Pause Score | None, Pick a score | Sets the amount of score to be awarded for successfully pausing an active timer. | ||||||
Resuming Team Filter | None, All, Pick a team | Determines which team can resume a paused timer. | ||||||
Resume Interact Text | Insert Text | Defines custom text to be displayed as a prompt for a player who can resume a paused timer. | ||||||
Resume Interact Time | Instant, 3 Seconds, Pick a time | Determines the length of interaction required to resume a paused timer. | ||||||
Resume Score | None, Pick a score | Sets the amount of score to be awarded for successfully resuming a paused timer. | ||||||
Show Time On Maps | Off, Both, Minimap, Overview Map | Determines whether the timer should be displayed on the Minimap or Overview Map. | ||||||
Mesh Options | None, Explosive Attachment | Selects any visual additions to the device. | ||||||
Audio Effects | Off, On | Determines whether the device will play audio effects during the game. | ||||||
Activation Sound | Off, On | Determines whether the device will play a sound when activated. | ||||||
Activation Sound Distance | Whole Map, Nearby | Determines whether the activation sound is localized or audible anywhere on the map. | ||||||
Deactivation Sound | Off, On | Determines whether the device will play a sound when deactivated. | ||||||
Deactivation Sound Distance | Whole Map, Nearby | Determines whether the deactivation sound is localized or audible anywhere on the map. | ||||||
Completion Sound | Off, On | Determines whether the device will play a sound when complete. | ||||||
Completion Sound Distance | Whole Map, Nearby | Determines whether the completion sound is localized or audible anywhere on the map. | ||||||
Timer Sound | Off, On | Determines whether the device will play a sound to represent the timer. | ||||||
Timer Sound Distance | Whole Map, Nearby | Determines whether the timer sound is localized or audible anywhere on the map. | ||||||
Maintain Interaction While Looking Around | Off, On | Allows players who are interacting with this device to look around without cancelling interaction. | ||||||
If Instigating Player Is Not Present | Use Empty Instigator, Pick A Random Player | This determines what player instigated the signal when the instigating player is no longer in the game. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Options | Value | Description |
---|---|---|
Start When Receiving From | No Channel, Pick a channel | Starts the timer on receiving a signal from the selected channel. |
Stop When Receiving From | No Channel, Pick a channel | Stops the timer on receiving a signal from the selected channel. |
Pause When Receiving From | No Channel, Pick a channel | Pauses the timer on receiving a signal from the selected channel. |
Resume When Receiving From | No Channel, Pick a channel | Resumes the timer on receiving a signal from the selected channel. |
Complete When Receiving From | No Channel, Pick a channel | Completes the timer on receiving a signal from the selected channel. |
Enable When Receiving From | No Channel, Pick a channel | Enables the device on receiving a signal from the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | Disables the device on receiving a signal from the selected channel. |
Show When Receiving From | No Channel, Pick a channel | Makes the device visible on receiving a signal from the selected channel. |
Hide When Receiving From | No Channel, Pick a channel | Makes the device invisible on receiving a signal from the selected channel. |
Restart When Receiving From | No Channel, Pick a channel | Restarts the device on receiving a signal from the selected channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Options | Value | Description |
---|---|---|
When Started Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer is started. |
When Stopped Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer is stopped. |
When Completed Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer has completed. |
When Paused Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer is paused. |
When Resumed Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer is resumed. |
When Restarted Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel when the timer has restarted. |
Design Examples
Here are some examples of how you can use the Timed Objective device.
Door Open
Switch Delay
Door Open
One of the most useful functions of the Timed Objective device is using it to send signals after a preset period of time. This design example shows a common-use case.
You will need the following devices.
1 x Timed Objective
2 x Prop Mover
Create a simple enclosed arena. Use two props for the doors in a closed position.
Place a Timed Objective device anywhere on the island. Customize it to the following settings.
(Video) Linux Devices & Hardware (Linux+ Objective 1.1.3)Option
Value
Description
Timer Label Text
Door Opens In...
The HUD message is shown during the timer countdown.
Urgency Mode Start Time
3
When the countdown noise becomes more overt.
When Completed Transmit On
Channel 1
This channel sends a signal to the Prop Movers to activate them.
Attach a Prop Mover device to each of the movable doors. Make sure to orient the movement arrow so each door opens in the appropriate direction. Customize them both to the following settings.
Option
Value
Description
Distance
2 Meters
The distance in total the props will move.
Speed
1 Meter/Second
The speed the props will move.
Time From Start
Off
The Prop Movers will not automatically activate after an elapse time from the start of the round.
On Prop Collision Behavior
Continue
The prop making any contact will be ignored as it moves the maximum distance.
Prop Damage On Collision
None
Players and structures impacted by the prop will not take damage.
Start When Receiving From
Channel 1
The Prop Movers will activate and move the attached props the set distance and speed upon receiving from this channel.
You now have the basic functionality for sending delayed signals from the Timed Objective device.
There are countless ways to take advantage of the Timed Objective device to delay signals anywhere from seconds to minutes. From causing events to take place at a predetermined time after the start of the game to starting the countdown from a separate signal, it's an essential part of the Creative logic train that's easy to use and offers a lot of flexibility.
Use Start When Receiving From to start your countdowns on a signal from another device, and make sure Completion Behavior is set to Reset or Restart if you want it to be usable more than once.
Switch Delay
Another form of gameplay you can explore is creating switches that will start an interruptable countdown after a brief interaction, allowing players to try to control a point long enough to end a round in their favor.
You will need the following devices.
1 x Timed Objective
1 x Switch
(Video) #13 how to use the objective device pt 1/21 x End Game
Create a small arena with a place to set a Switch device where it can be contested.
Place the Switch device and customize it to the following settings.
Option
Value
Description
Initial State
On
Whether the switch starts in the On or Off position.
Turn On Text
Activated Counter!
The text shown when device is activated.
Turn Off Text
Deactivated Counter!
The text shown when device is turned off.
Device Model
Antique Lever
The visual display of the switch.
Interact Time
3 Seconds
The time it takes to activate the switch through interaction.
When Turned On Transmit On
Channel 1
When turned on, a signal is sent to start the Timed Objective countdown.
When Turned Off Transmit On
Channel 2
When turned off, a signal is sent to stop and reset the Timed Objective countdown.
Place a Timed Objective device anywhere on the map and customize it to the following settings.
Option
Value
Description
Time
15 Seconds
Duration of the Timed Objective device.
Timer Label Text
Team A wins in...
HUD display during the timer countdown.
Timer Sound Distance
Whole Map
The timer can be heard throughout the entire map regardless of player proximity.
Start When Receiving From
Channel 1
The countdown begins when the switch is turned on.
Stop When Receiving From
Channel 2
The countdown stops when the switch is turned off.
When Completed Transmit On
Channel 3
Sends a signal to the End Game device to have Team A win.
Place an End Game device anywhere on the island. Customize it to the following settings.
Option
Value
Description
Custom Victory Callout
Team A wins via timeout!
If the timer concludes, then Team A is the victor.
Activate When Receiving From
Channel 3
If the 15 second timer fully elapses without being interrupted, the End Game device is activated.
You now have the basic functionality to create an interruptible countdown with a Timed Objective device.
Two of the most common Timed Objective functions are used here, Start When Receiving From, and When Completed Transmit On. This can be an alternative to point-building domination-style games, where a point only needs to be held for 15 seconds without the player who's interacting getting eliminated.
There could be multiple places unlocked prior to when the End Game device is triggered, with high-speed gameplay based around more competition on the Switch device than other devices.
Gameplay Examples Using Timed Objective
Loadout Lobby
Random Sentry Fight
Search and Destroy Bomb
FAQs
How do I activate the timer on fortnite? ›
Channel 8 will be used to activate the Timer Device and Creature Spawner.
What does objective mean in fortnite? ›An Objective device has optional particle effects and a HUD marker that displays its state. It also can provide HUD messages to all players as it takes damage. If the Objectives to End option under My Island > Game is set to 1, the player or team that destroys the Objective device will win the game.
What is a timed explosive in fortnite? ›Sets a timer that causes the device to explode after the selected duration from game start.
Why is 2 weeks called a fortnight? ›A fortnight is a unit of time equal to 14 days (two weeks). The word derives from the Old English term fēowertīene niht, meaning "fourteen nights" (or "fourteen days," since the Anglo-Saxons counted by nights).
What are timed devices in Fortnite? ›The Timed Objective device is for game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.
Why is it called objective? ›Objective most commonly means not influenced by an individual's personal viewpoint—unbiased (or at least attempting to be unbiased). It's often used to describe things like observations, decisions, or reports that are based on an unbiased analysis.
Is C4 timed? ›The Timed Explosive Charge (commonly referred to as "C4") is a craftable explosive weapon that can be thrown onto walls, doors, or deployable items. Once a Timed Explosive Charge has been thrown, it will automatically arm itself and then detonate after 10 seconds. Players caught in the blast radius will be killed.
How much damage does a timed explosive do? ›Damage | 550 |
---|---|
Explosion Radius | 4 m |
Explosion Delay | 10 sec |
Fortnite: Using macros can lead to an account ban
Macros are keybind shortcuts that can be used in the game to achieve multiple actions with a single keystroke. Gamers usually use macros to build several structures in the game with just one key.
Objective-based games are multiplayer game types in which the main objective of the match is not to kill the opponent, but to accomplish a certain objective (such as defending a certain object or area).
How do you set objective settings? ›
- Keep it Simple. Focus on objectives you know you can achieve in the given timeframe. ...
- Be Specific. ...
- Cascade Your Objectives. ...
- Make it Measurable. ...
- Don't Worry About Stretch Goals. ...
- Break Key Results into Smaller Goals. ...
- Celebrate and Recognize.
Fortnight Definition & Meaning - Merriam-Webster.
What do British people call two weeks? ›A fortnight is fourteen nights, or two weeks. This word isn't used much in American English, but you'll come across it if you travel to England — or read a lot of old British novels. The word fortnight is still in use in Great Britain and some former British colonies.
What is a period of 10 days called? ›Noun. decade f (plural decadi) a decade, a period of ten days.
What is the easiest game to code on Scratch? ›Maze games are not too difficult to make on Scratch, which is why they are great for beginners! In a maze game, the Sprite must navigate a maze, or world, by dodging obstacles and finding the correct path. You can even program different levels to make your game more interesting! Try making each level more difficult.
What is a timer in coding? ›A timer is a clock that controls the sequence of an event while counting in fixed intervals of time. It is used for producing precise time delay. Secondly, it can be used to repeat or initiate an action after/at a known period of time.
Does Fortnite affect sleep? ›Two of the more commonly cited ways gaming hampers sleep are by increasing light exposure close to bedtime, and also by boosting emotional and physiological stimulation just as the body should be settling down for the night.
How do I turn off parental controls on Fortnite 2022? ›You can modify any Parental Controls setting by signing into the Epic Account Portal or going into the Fortnite Parental Controls menu and selecting Parental Controls. Enter your six-digit PIN at the prompt and then proceed to choose the desired on/off state for each setting.
Is playing Fortnite good for your brain? ›Despite the bad press, Fortnite, and games like it, have proven brain-related benefits. First- and third-person shooters improve spatial reasoning, decisionmaking, and, contrary to popular belief, attention.
How can I improve my aim instantly? ›- Understand Your Weaknesses First. ...
- Tweak Your Mouse Sensitivity. ...
- Fix Your Crosshair Positioning In-Game. ...
- Customize Your Crosshair Size. ...
- Learn Tapping to Control Recoil (Also Learn Recoil Patterns) ...
- Avoid Sprinting While Shooting. ...
- Improve Your Game Sense. ...
- Get Better Hardware.
What are the 4 types of objectives? ›
- Cognitive objectives emphasize THINKING,
- Affective objectives emphasize FEELING and.
- Psychomotor objectives emphasize ACTING.
...
For example,
- Increase customer retention by 80-90%.
- Reduce distribution costs by 10%.
- Seize into the Gartner Magic Quadrant.
Types of Objective. The types of objectives may also be classified into financial, strategic, short-term, and long-term objectives.
Will C4 explode if dropped? ›C-4 is very stable and insensitive to most physical shocks. C-4 cannot be detonated by a gunshot or by dropping it onto a hard surface. It does not explode when set on fire or exposed to microwaves. Detonation can be initiated only by a shockwave, such as when a detonator inserted into it is fired.
Will C4 explode if you shoot it? ›A block of C4 plastic explosives can withstand a rifle shot without exploding. You can even set one on fire without too much worry. That doesn't mean a bomb made out of C4 or another less-sensitive explosive, like TNT, is impervious to gunshots. Such a bomb would have a detonator, which is far more vulnerable.
How powerful is C4 compared to TNT? ›C4 is 18% more powerful than TNT. Ammonium nitrate in its pure form is a fairly weak explosive. When combined with fuel oil, however, it gains an explosive power nearly equal to TNT.
How much damage does a C4 do in rust to a stone wall? ›One C4 will deal 550 damage. Rockets are easily the most popular raiding tool currently for their incredible range and splash damage. A rocket can damage up to 4 walls each if well placed, though deals significantly less damage compared to C4 to keep it balanced. Each rocket will deal 350 damage.
What is the C4 called in Fortnite? ›Remote Explosives (more commonly known as C4) were an Epic Explosive Weapon in Battle Royale. They allow the player to detonate explosions from a distance. They deal extreme damage to structures, able to destroy almost anything.
Where are Fortnite turrets? ›Turrets can be found scattered all across the map in Chapter 3 Season 2, though the best place to find them is on Airships in IO-occupied territory. As of Week 7, the only Airships remaining on the map are located at Tilted Towers and Command Cavern.
How much damage does C4 do Fortnite? ›How will C4 function in Fortnite Chapter 3? According to leaker HYPEX, C4 will do 500 damage to vehicles in-game.
How do I turn my camera timer on? ›
Touch > Timer
Select from a delay of 2, 5, or 10 sec. The camera will count down and capture the image at the end of the selected delay. Alternatively, if you have activated the Voice commands option, you can simply say "timer" to activate a 10-second delay.
For those who haven't seen a Fortnite event before, everytime Epic implements one of these, they'll have some sort of in-game countdown whether it's in the lobby or above the island, to give players a timeline of when it's about to occur.
What are timed devices in creative? ›The Timed Objective device is for game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.
How do you break the barrier of time? ›- Efficiency. Many of us feel busy, yet just being busy does not mean we are achieving what we want or need to achieve. ...
- Overwhelm. ...
- Interruptions. ...
- Prioritising. ...
- Setting limits.
A block that behaves just like the barrier except it only stops lava and water(you can walk through it and so can mobs).
How do you set a timer on API? ›To start a timer: set the starttime field to the current time in UTC. To pause a timer: calculate the amount of time lapsed between the starttime and now, and sum that value with the value in the time field (i.e. time = time + (now - starttime)). Then nullify the starttime field.
How do I make a countdown widget? ›Add your countdown widget on your iPhone's Home Screen
Tap the (+) button at the upper corner of the screen. Search “Pretty Progress” in the list of app widgets by scrolling or writing the app name. Choose the size of the countdown widget you want to add and tap “Add Widget”.
Step 1: Import the time module. Step 2: Then ask the user to input the length of the countdown in seconds. Step 3: This value is sent as a parameter 't' to the user-defined function countdown(). Any variable read using the input function is a string.
Is Fortnite losing popularity? ›With millions of players logging in every day throughout 2022, and live events still getting plenty of attention, it's safe to say that Fortnite is not dying.
Is Fortnite going offline? ›Fortnite is a completely online experience.
Is Fortnite appropriate? ›
The Entertainment Software Ratings Board rates Fortnite “T” for teen, which means ages 13 and up. Common Sense Media, an Understood founding partner, also recommends the game for kids 13 and up, because of its action violence and open chat. This is a good starting point.